3D USA Europe HD 1080
Test how an encoder handles stereoscopic 3D video, with all aspects of global and local motion, slow/medium/fast motion, with panning, scrolling, zooming, smooth and erratic, high/low contrast, with limited colors/vivid colors and many common subject types, plus different aspects of 3D (different negative & positive disparity, color & luma differences). Also tests how a decoder deals with 'difficult' encoded video . Scenes from USA West (San Francisco and Las Vegas) and Europe (UK) at various frame rates
T3D023
2D/3D | 3D Stereoscopic, Left and Right separate video streams | ||||||||||||||||||
Description | Scenes from USA West (San Francisco and Las Vegas) and Europe (UK) at various frame rates | ||||||||||||||||||
Purpose | Test how an encoder handles stereoscopic 3D video, with all aspects of global and local motion, slow/medium/fast motion, with panning, scrolling, zooming, smooth and erratic, high/low contrast, with limited colors/vivid colors and many common subject types, plus different aspects of 3D (different negative & positive disparity, color & luma differences). Also tests how a decoder deals with 'difficult' encoded video. | ||||||||||||||||||
Video Format |
YUV Planar
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Audio Format |
MPEG-1 Layer II stereo 384kbps CBR 16-bit 48kHz and WAV linear PCM uncompressed stereo 1536kbps 48kHz |
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Number of Clips | 138 Left/Right pairs of individual video clips (69 pairs of sequences at 1920x1080 progressive 30 fps; 35 pairs at 1920x1080 progressive 24 fps; 34 pairs at 1280x720 progressive 60 fps) | ||||||||||||||||||
Length of Video | Total of 1 hour 16 minutes of paired Left/Right video (approx. 19 minutes at each resolution) | ||||||||||||||||||
Size on Disk | 640 GBytes |
Why Choose TVids?
TVids were designed both for encoder users (broadcasters, post production, streaming) and for encoder developers, to provide full test coverage of just about any type of video feature that an encoder is likely to encounter, in sequences which you can freely use for demos, trade shows, and on your website.
Every TVid source was captured specifically to cover specific video situations that encoders will encounter. These situations were then codified in the manual and spreadsheet for each source. Both content (animals, people, buildings) and challenges (angles, banding, focus, panning, patterns) are listed for easy searching when detecting problems, or finding clips to challenge particular parts of the encoder.
All TVids were captured at the highest possible resolution, bit depth and frame rate. Lower resolution and frame rate versions were carefully created from the higher frame rate and resolution, providing the best possible quality. This also means the same tests can be made against equipment and software running at different frame rates and sizes (e.g. 1080, 720 and SD).
TVids provide the most complete suite of test video, that are uncompressed, high bit depth, high frame rate and well documented in the industry. TVids also provide a liberal multiple use in house and full use of exported/converted video and audio, with no worry about media and display rights internationally.
TestVid Tools
To get the most out of your TestVid test clips, TestVid has all the tools you need to display, convert and output your test material, test patterns and even other test material sources. All TestVid material is shipped in the highest possible quality, and can be read by a number of third party software products. These tools provide guaranteed high quality viewing and conversion to formats that are compatible with almost all off-the-shelf software.
TestVid Reactor
TestVid Reactor is a dedicated tool that supports lossless conversion to uncompressed types and high quality conversion to compressed formats. Direct high bit depth YCbCr conversion from the original material to MOV, AVI, YUV, V210, DPX or MXF means every possible bit is preserved in a perfectly compatible format. Compressed outputs like XDCam, AVCi (optional), ProRes and DNxHD (optional) are also available for maximum display compatibility. Selectable timecode burn in and audio/video frame sync pulses adds further flexibility to the test media and test pattern output.
For more information, click here.
TestVid Pro Player
TestVid Pro Player provides 10 bit YCbCr to DVI, HDMI and HD-SDI using your AJA, BlueFish444 or Blackmagic video card, under Windows or OS-X. This player supports both the native, high bit depth raw file format or the test videos and patterns, as well as most standard scientific, post production and broadcast file formats. YUV, AVI, MOV, MXF, DPX, HDR/Raw and even MPEG-2, MPEG-4, h.264 and internet file types can be be played. Raw data (decimal/hex view), histogram, waveform monitors, vectorscope, and full screen DVI modes are included.
For more information, click here.
Special Limited Time Offer
For a limited time, both the TestVid Reactor and TestVid Pro Player are available bundled with any T2V (SD, HD, 2K and 4K test media) or T3D (3D 4K, 2K or HD) media set. One full feature license of both products will be included, with full support and updates for one year. Since we are including the TestVid Tools for free, if you need to license the AVCi and DNxHD codecs they are optional. Please note, this is a limited time offer.
TestVid Extras
Test Pattern Set - All TestVid test media packages include TestVid's Test Pattern set. The test pattern set includes over 100 test patterns for each video standard, including 4K, 2K, HD 1080, 720, SD PAL and SD NTSC. Audio files with calibrated Peak/RMS, EBU.128/1195 loudness, channel IDs and standard waveforms are also included. All patterns are 10 bit YCbCr frames, and up to 24 bit audio at 48000 Hz.
Test Pattern File Generator - Included with the test pattern source files is the TVid Test Pattern File Generator. This software allows the single frame patterns and audio to be combined into MXF, MOV, AVI and other standard files for use in testing, editing and calibration. The pattern files are also fully compatible with the included TestVid Pro Player for immediate HDMI, HD-SDI or DVI output, and TestVid Reactor for conversion to AVI, MOV, DPX, YUV, and MXF. This pattern system is also available separately for 99$ USD.
Clip ID | Title | Main Purpose | Duration | Begin | End |
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1080p30 sequences Numbers T3D0230nn |
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T3D023001 |
Monorail |
Straightforward codec efficiency test in reasonably complex scene |
00:25:05 |
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T3D023002 |
Night_travelator |
Codec stress test with lots of moire fringing and irregular movement, with strong 3D depth and 2D depth cues |
01:21:16 |
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T3D023003 |
Venetian_crossing |
Complex scene with 3D depth clearly changing as people walk towards camera |
00:26:00 |
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T3D023004 |
Golden_Gate |
Nightmare test for an MVC type differential 3D encoder with continual left-right movement, variable scales left-right on zoom and fine lines (making motion vector tracking hard); NOTE overstrong 3D when zoomed |
00:37:17 |
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T3D023005 |
Fountain |
Codec stress test with many similar small areas |
00:25:00 |
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T3D023006 |
Boat_masts |
3D depth perception test with many similar objects (boat masts) at various depths |
00:51:22 |
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T3D023007 |
Roadside_trees |
Codec efficiency test with continual random global movement and rotation |
00:33:06 |
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T3D023008 |
MGM |
Codec banding test with large monochromatic areas |
00:21:00 |
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T3D023009 |
The_Strip |
Static global scene with motion vector tracking efficiency and global zoom |
00:59:18 |
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T3D023010 |
Roller_coaster |
Rapid motion vector tracking stress test |
00:44:20 |
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T3D023011 |
Pier39_lions |
Codec efficiency test with animal fur and water |
00:18:05 |
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T3D023012 |
Strolling |
Simple codec test with tracked subjects (people) changing in size substantially |
00:27:28 |
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T3D023013 |
Cable_car_turn |
Efficiency test with slow/limited movement but complex scene |
00:45:23 |
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T3D023014 |
Paris_night |
3D depth perception test in a high-contrast but generally dark scene, with high grain |
00:24:12 |
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T3D023015 |
Real_thing |
Codec efficiency test with medium speed pan and complex scene |
00:43:28 |
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T3D023016 |
Down_n_up |
Gradual global change of view, testing codec response to distortion of view |
00:39:07 |
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T3D023017 |
Capt_Joey |
Depth perception where lens and atmospheric distortions cause some differences left to right |
01:02:03 |
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T3D023018 |
Cloudy_NY |
Codec stress and efficiency test where scene changes from simple to complex via a zoom out |
00:30:11 |
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T3D023019 |
Tropicana_Ave |
Complex scene with good test of motion vector tracking of many objects (cars) moving in different directions |
00:23:09 |
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T3D023020 |
Tree_alley |
Difficult codec stress test with innumerable almost identical object (leaves) with random and relatively rapid global motion |
00:16:19 |
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T3D023021 |
Rigging_palms |
MVC-type codec stress test where there are some significant differences left-right due to light flares and color differences |
00:43:28 |
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T3D023022 |
Neon_night |
Codec test with focus differences left-right |
00:52:02 |
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T3D023023 |
SF_pan |
Rapid pan test with initially complex scene then blurred display then fine lines |
00:20:04 |
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T3D023024 |
Flag_poles |
Codec test with slow scroll up/down and banding test with monochromatic background; plus substantial color and brightness differences left-right |
00:45:00 |
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T3D023025 |
Bay_bridge |
Stress test with rapid right-wards pan |
00:40:11 |
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T3D023026 |
Up_the_hill |
Codec stress and 3D stress test with rapid pan and rapid change in depth |
00:19:00 |
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T3D023027 |
Stars_n_Stripes |
MVC-type codec efficiency test with small differences left-right |
00:22:15 |
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T3D023028 |
People_passing |
3D perception affect with subjects too close |
00:24:17 |
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T3D023029 |
Paris_day |
Simple codec efficiency test with high detail but also large monochromatic area |
00:18:13 |
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T3D023030 |
NYNY |
Codec efficiency and stress test in complex scene with global motion |
00:25:22 |
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T3D023031 |
Japanese_garden |
Difficult codec stress test with many very similar objects (leaves) with some bright and dark areas |
00:18:00 |
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T3D023032 |
High_offices |
Codec stress test with many similar patterns, so macroblock/motion vector errors should be easily spotted |
00:15:05 |
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T3D023033 |
Traffic |
Codec test with objects increasing in size rapidly |
00:29:08 |
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T3D023034 |
Footbridge |
3D perception when I/O is too large for some subjects as they approach the camera |
00:19:08 |
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T3D023035 |
Red_sunset |
Difficult 3D perception and codec test where much of background is similar (sky) and subject (bridge) is very dark |
00:12:10 |
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720p60 sequences Numbers T3D0233nn
1080p30 sequences Numbers T3D0231nn |
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T3D023301; T3D023101 | Silver_dome | General 3D view of complex scene, static background | 00:39:56 | ||
T3D023302; T3D023102 |
PedXing |
3D view with detailed background and short duration peak negative disparity |
00:34:42 |
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T3D023303; T3D023103 | Ice_cream_van | 3D effect with global motion and transitory large negative disparity | 00:36:32 | ||
T3D023304; T3D023104 | Cafe_by_docks | Depth perception with multiple curved shiny objects (metal chairs) | 00:34:06 | ||
T3D023305; T3D023105 | Ferry_arrives | Low depth subject and background but depth perception on water | 00:33:02 | ||
T3D023306; T3D023106 | Big_Ben | Multiple crossing movement close to camera with detailed objects a long way away | 00:26:48 | ||
T3D023307; T3D023107 | Suspension_br | Initially mild 3D effect of man-made structures changes to much stronger 3D effect of trees, with fade/transition | 00:37:43 | ||
T3D023308; T3D023108 | Traffic_twds | 3D perception of objects rapidly approaching the cameras, passing close | 00:36:42 | ||
T3D023309; T3D023109 | Cabot_Tower | Effect on 3D perception with ransom movement (including rotation), irregular foreground (grass), man-made structure and largely monochrome blue sky | 00:51:10 | ||
T3D023310; T3D023110 | Shopping_mall | 3D effect starts strongly, becomes much milder with detailed and contrasting scene, ending more strongly also | 00:41:29 | ||
T3D023311; T3D023111 | Train_comes_n_goes | 3D perception with fade/transition and short zoom | 00:34:48 | ||
T3D023312; T3D023112 | Pool_shark | 'Codec and 3D perception nightmare', where motion vector tracking is not possible and it is impossible to judge the depth of the majority of the scene and objects seem to be floating (which of course they are) | 00:28:42 | ||
T3D023313; T3D023113 | Centre_fast | Effect on 3D perception of very rapid movement causing motion blur | 00:12:19 | ||
T3D023314; T3D023114 | Soccer | Effect on 3D perception with evident differences caused by lens differences | 00:24:53 | ||
T3D023315; T3D023115 | Blaise_woods | Random movement (including rotation) where most of the scene looks very similar; global motion but little subject motion | 00:41:43 | ||
T3D023316; T3D023116 | Duck_truck | 3D perception with noticable color differences | 00:38:06 | ||
T3D023317; T3D023117 | St_Pauls | Perception where object with strong 3D effect is very close to the cameras and leads into the scene | 00:23:58 | ||
T3D023318; T3D023118 | Waterfall | Largely static shot but sunlit waterfall causes different views in left & right | 00:45:01 | ||
T3D023319; T3D023119 | Portents | Mild 3D effect but clearly distanced layers of elements (the 'tents') | 00:22:57 | ||
T3D023320; T3D023120 | Street_performer | Perception of 3D when there are significant window violations at both sides | 00:36:03 | ||
T3D023321; T3D023121 | Footbridge | Perception of 3D when the moving subjects (the people) are substantially obscured | 00:55:33 | ||
T3D023322; T3D023122 |
Fountains | 3D perception with smoothly changing angle | 01:13:00 | ||
T3D023323; T3D023123 | Mall_at_night | 3D perception where subjects are dark and edges not easily distinguishable from the background for much of the time | 00:44:39 | ||
T3D023324; T3D023124 | Musical_reflections | Effect on 3D when much of the scene is either at different angles or distorted geometry or both | 00:35:41 | ||
T3D023325; T3D023125 | Suspension_br_zoom | Example of problems with zooming when using 'identical' lenses | 00:21:46 | ||
T3D023326; T3D023126 | Garden | General 3D view with substantial detail and movement (including rotation) | 00:19:46 | ||
T3D023327; T3D023127 |
Balloons |
Illustration of issues when interocular far too wide for subject distance (i.e. people walking past too close to camera, although the balloons are OK to view | 00:15:12 | ||
T3D023328; T3D023128 | The Matthew | General 3D view of complex scene with smooth scrolling and panning | 00:43:49 | ||
T3D023329; T3D023129 | Falafel_King | Complex scene where camera movement is random and jerky, and objects are distances from very close to the camera to far away | 00:16:21 | ||
T3D023330; T3D023130 | String_quartet | Medium 3D effect but hand-held camera movement | 00:27:02 | ||
T3D023331; T3D023131 | Number_7_boat | Very mild 3D effect | 00:19:32 | ||
T3D023332; T3D023132 | Night_cars | 3D effect with substantial lens flare and high contrast plus fast approach to/going away from cameras | 00:33:12 | ||
T3D023333; T3D023133 | Follow_that_ship | General 3D view with hand-held camera and complex scene | 00:13:13 | ||
T3D023334; T3D023134 | Roundabout | Generally medium 3D but effect of transitory excessive negative disparity | 00:50:39 | ||
1080p24 sequences Numbers T3D0232nn | |||||
T3D023201 | Cable_car_turn | Excessive I/O, with people close to the camera and the cable car and background in excess positive depth | 00:40:22 | ||
T3D023202 | Travelator | Codec efficiency with global movement in and circular objects | 01:27:06 | ||
T3D023203 | Strolling | Easy to determine 3D depth as people walk to/from the camera | 00:42:02 | ||
T3D023204 | Fountain | 3D impossible to discern due to light reflections on the water being different left-to-right (although background 3D is clear) | 00:19:01 | ||
T3D023205 | Pier39_lions | Good 3D effect and motion vector tracking as boat passes behind poles | 00:34:20 | ||
T3D023206 | Tropicana_double | Motion vector test with speeded-up motion and 3D test with zooms (and variances left-to-right) | 00:41:17 | ||
T3D023207 | NYNY | Complex scene with many fine details, to test motion vector tracking | 00:25:01 | ||
T3D023208 | Monorail | Test of 3D zoom in with varying geometry of nominally identical lenses | 00:33:06 | ||
T3D023209 | Neon_night | 3D test with high contrast and varying focus left-to-right | 00:47:13 | ||
T3D023210 | City_Hall | 3D depth perception dith blurred scene due to rapid movement | 00:19:18 | ||
T3D023211 | Japanese_garden | Difficult codec test with many areas similar with great detail and rapid ransom global motion | 00:23:21 | ||
T3D023212 | SF_trip | High contrast scene with sunlight and shade | 00:18:06 | ||
T3D023213 | Forbes_Island | Mild 3D with monochromatic sky | 00:18:16 | ||
T3D023214 | Boat_masts | 3D depth is excessive in the distance and perception difficult in complex scene of boat masts | 00:55:14 | ||
T3D023215 | People_passing | High negative depth to test viewer discomfort | 00:15:03 | ||
T3D023216 | Real_Thing | Smooth pan test of codec motion vectors | 00:43:21 | ||
T3D023217 | Paris_night | 3D and codec test during dark picture with grain | 00:55:15 | ||
T3D023218 | Roller_coaster | 3D test with rapid global motion | 00:29:00 | ||
T3D023219 | MGM | Codec efficiency test with large monochromatic areas | 00:16:18 | ||
T3D023220 | Golden_Gate | 3D effect on zoom in where 3D effect varies from mild to excessive | 00:32:17 | ||
T3D023221 | Footbridge | Excessive I/O where people near to camera have excess negative disparity and background building excess positive disparity | 00:27:03 | ||
T3D023222 | Golden_sunset | 3D effect in dark and grainy image | 00:16:01 | ||
T3D023223 | The_Strip | 3D test with multiple transitions and zoom in | 00:27:11 | ||
T3D023224 | Down_n_up | Motion vector tracking with smooth global motion, plus 3D effect during transition | 00:20:23 | ||
T3D023225 | Roadside_trees | Good clear 3D depth but also random rotational global motion | 00:34:21 | ||
T3D023226 | Venetian_crossing | Good example of depth changing as people walk towards camera | 00:48:11 | ||
T3D023227 | Rigging_palms | Complex scene with excessive I/O and flare in one view only affecting 3D | 00:45:12 | ||
T3D023228 | Seagull | Difficult motion vector tracking with rapid random rotation and excessive depth at the end | 00:34:12 | ||
T3D023229 | Cloud_Liberty | Test with large grey areas and fine details | 00:26:23 | ||
T3D023230 | High_offices | Rapid global motion in highly patterned scene with depths increasing to the top of buildings | 00:17:19 | ||
T3D023231 | Embarcadero | 3D example with 'good' depth in and out but clear color differences left-to-right | 00:26:04 | ||
T3D023232 | Arts_palace | A night-time scene extremely difficult for a 3D codec | 00:13:01 | ||
T3D023233 | Tree_alley | Very difficult codec motion vector test with many similar areas and rapid rotational global motion | 00:32:13 | ||
T3D023234 | Pans_day | Clear 3D, with lots of similar detail on the tower and fast motion | 00:33:01 | ||
T3D023235 | SF_harbour | Codec efficiency and 3D perception during rapid global right-wards pan | 00:32:09 |
T3D023 Demo Reel
(Note: Reduced resolution and compressed. Original
supplied files are full resolution and uncompressed)
Clip Summary | Scene Features | User Manual Extract |